AI Insights · Timothy · October 2021
Top 5 Snake Games in Austria Q3 2021 Performance
An overview of the performance of the top 5 snake games on a unified platform in Austria during Q3 2021, based on data from Sensor Tower.
Performance of Top 5 Snake Games in Austria Q3 2021
The third quarter of 2021 saw interesting trends for the top 5 snake games on a unified platform in Austria. Let's dive into the weekly downloads, revenue, and active users for these popular games.
Snake.io - Fun Online Snake
Throughout Q3 2021, Snake.io - Fun Online Snake experienced a fluctuating performance. Weekly revenue peaked at around $96 in the week of September 6. Downloads showed variability, with a high of approximately 2K in multiple weeks, while the lowest was around 1.3K in mid-August. Active users also varied, peaking at around 16.5K at the beginning of the quarter and ending at about 14.8K.
slither.io
slither.io maintained a steady weekly download rate, ranging from around 1.1K to 2.2K, with the highest in early August. Revenue showed a downturn towards the end of the quarter, starting strong at $41 in mid-July and dropping to $0 by the end of September. Weekly active users were consistent, starting at about 19.5K and ending at around 16.2K.
WormsZone.io - Hungry Snake
WormsZone.io - Hungry Snake saw notable revenue peaks, with the highest at $153 in late August and $144 at the end of September. Downloads declined steadily from around 1.5K in mid-July to approximately 679 by the end of the quarter. Active users followed a similar declining trend, starting at about 11.4K and ending at around 10.3K.
Gravity Noodle
Gravity Noodle had a unique performance with a significant spike in downloads, peaking at around 2.2K in mid-July. Weekly active users saw a high of approximately 2.8K at the end of August before declining to around 691 by the end of September. Notably, there was no reported revenue for this game throughout the quarter.
Snake Arena 3D: Battle Rivals!
Snake Arena 3D: Battle Rivals! displayed modest activity with weekly downloads fluctuating between 246 and 490. Active users remained steady, starting at about 1.2K and ending at approximately 1.1K. The game generated minimal revenue, peaking at $6 in early August.
These insights come from Sensor Tower, which provides comprehensive data and analytics for app performance. For more detailed insights, visit Sensor Tower.